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Old Feb 03, 2008, 04:40 AM // 04:40   #81
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Quote:
Originally Posted by Solange
Why do these people SYNC in random arena when there is TEAM arena?

1. Because they know they will have more difficulty facing teams that are also setup like they are

2. Because they can beat teams that are at a disadvantage to them in Random Arenas

the amount of bullshit excuses to justify why they sync in RA blows my mind...
Lol, that's hardly true. You obviously don't TA because you'd know that rolling R/W R/P Rt/Me Mo/W, hexways, degenerate assassin builds and monk spike for hours on end is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing boring. Don't talk about TA when you have no idea what it's like.
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Old Feb 03, 2008, 04:43 AM // 04:43   #82
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Some of the people I've seen syncing are the ones who are horrible at PvP and are easy to beat. ^^
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Old Feb 03, 2008, 05:00 AM // 05:00   #83
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I'll sum this up as well as I can.

Two wrongs don't make a right. That should be obvious, and just because game balance is flawed doesn't give you the right to exploit a game mechanic to benefit yourself/grief someone.

Trolls need not respond.

Last edited by RedNova88; Feb 03, 2008 at 05:03 AM // 05:03..
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Old Feb 03, 2008, 06:18 AM // 06:18   #84
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if you hate syncers... then you should just go to TA and fight actual teams
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Old Feb 03, 2008, 07:18 AM // 07:18   #85
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^What?

Saying Team Arena sucks is fine. Saying Team Arena sucks because people can coordinate their teams is something else. Saying that, as a result of people able to coordinate their teams, you're going to coordinate yours in Random Arena is a conclusion which bewilders me.
This topic may yet persuade me that taking teams into RA isn't contrary to the nature of RA, but not with logic like the above.

Last edited by Chael; Feb 03, 2008 at 07:25 AM // 07:25..
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Old Feb 03, 2008, 09:23 AM // 09:23   #86
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Quote:
Originally Posted by RhanoctJocosa
Lol, that's hardly true. You obviously don't TA because you'd know that rolling R/W R/P Rt/Me Mo/W, hexways, degenerate assassin builds and monk spike for hours on end is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing boring. Don't talk about TA when you have no idea what it's like.
And rolling randomnoobways with mending wammos and such is clearly exciting PvP experience. puh-lease.
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Old Feb 03, 2008, 09:47 AM // 09:47   #87
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Quote:
Originally Posted by RhanoctJocosa
Does the EULA forbid syncing in RA?
Was it intended upon the creation of RA? I should really ease off on the common sense. I promised I'd never hurt the weak.
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Old Feb 03, 2008, 09:48 AM // 09:48   #88
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Quote:
Originally Posted by zwei2stein
And rolling randomnoobways with mending wammos and such is clearly exciting PvP experience. puh-lease.
Awwwwww, well I guess youuuuuuu don't PvP at all. ID RA is not filled with <insert tired old noob build here>, despite what many say. Most high level players go to ID RA to chill out, and so, quite often, you find yourself in really good matches. You shouldn't be worrying about syncing in RA though. Focus your efforts on your anti-ursan revolution.
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Old Feb 03, 2008, 09:55 AM // 09:55   #89
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Quote:
Originally Posted by Darkobra
Was it intended upon the creation of RA? I should really ease off on the common sense. I promised I'd never hurt the weak.
I'm pretty sure the vast majority of things that happen in Guild Wars weren't originally intended. Unless you want to say D/Mos, Paragons giving infinite energy, 55hp, and many other things were planned from the start.
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Old Feb 03, 2008, 10:20 AM // 10:20   #90
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Quote:
Originally Posted by RhanoctJocosa
Awwwwww, well I guess youuuuuuu don't PvP at all. ID RA is not filled with <insert tired old noob build here>, despite what many say. Most high level players go to ID RA to chill out, and so, quite often, you find yourself in really good matches. You shouldn't be worrying about syncing in RA though. Focus your efforts on your anti-ursan revolution.
"high level" compared to the non syncing beginner player.

i cant belive you are defending your position thinking you are right.

Syncing in RA is abusing the system, its an exploit YOU know this and yet you continue to do it because its an easy farm (...) a pretty much guaranteed win (i'm sure you enjoy cruising with your homies, beating up homeless people at night as well, now theres a real mans sport) and because TA is too hard?

all this with a smug "i pvp so stfu pver" know it all attitude as well! theres some real class.

keep it up.

high five.
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Old Feb 03, 2008, 10:45 AM // 10:45   #91
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Quote:
because TA is too hard?
No? Because TA is too boring. Learn to read.
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Old Feb 03, 2008, 10:56 AM // 10:56   #92
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Quote:
Originally Posted by Sleeper Service
"high level" compared to the non syncing beginner player.

i cant belive you are defending your position thinking you are right.

Syncing in RA is abusing the system, its an exploit YOU know this and yet you continue to do it because its an easy farm (...) a pretty much guaranteed win (i'm sure you enjoy cruising with your homies, beating up homeless people at night as well, now theres a real mans sport) and because TA is too hard?

all this with a smug "i pvp so stfu pver" know it all attitude as well! theres some real class.

keep it up.

high five.
1) Myself and others have explained that it's not TA being hard that makes syncing RA appealing, it's the fact that it's full of degenerate builds. Reading is key.
2) Since you're probably going to persist, I'd just like to show you a screenshot of the last time I TAed, running a build that we thought would be pretty epic lulz. Rolled every single group that entered, even those that tried to spec against us. TA is hard? Orly?http://i26.tinypic.com/r03txw.jpg

Btw, stfu I'm a pvper therefore I'm > you.

kbye
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Old Feb 03, 2008, 11:33 AM // 11:33   #93
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It's really quite hilarious that people want to ban RAers who sync. This is the biggest non-issue I've seen in a long time...

Syncing is not a problem in RA. Maybe I'm playing RA in a different universe but at most I'll come across synced teams twice a week. My bigger concern is why the W/N on my team has Death Nova or how people seem to err7 when loading into RA maps a bazillion times more than anywhere else (except in the mATs of course!) I'm much more angry when I get on a team (or face one) that has 3 monks than when I lose to a synced team.

Also, there's absolutely nothing against the rules about syncing into RA. It's just entering at the same time, most likely in the same district. Sure some people probably think it's lame, but I think monsters standing in AoE is lame too. They're both taking advantage of how the game is programed but neither is cheating.

I've been randomly put on a guildmate's team before so I guess I should consider myself a bad person. Also I've synced with someone who wasn't from the same guild as me. OH NO I GOT AROUND THE SYSTEM LULZ!!!
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Old Feb 03, 2008, 11:35 AM // 11:35   #94
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People sync in hopes of farming glad points. Thats the real reason. Stop trying to make excuses saying "TA is degenerate" or "TA uses gimmicks". If you look in any format of PvP, gimmicks and builds exist.
HA has sway, hexway, etc.,
GvG has Blockway, that thing dubbed "sineptitude", and I'm sure there are still spike builds that farm low level gvg that we rarely see.
HB has sin-oriented builds or monk-oriented builds and there is a Shadow Meld build
TA has Shove spike, sinspike, etc.

Whenever people are allowed to form teams, gimmicks will exist, because 4 or 8 people can devise away to take advantage of the skills, rules, and maps of the game and use them to their advantage to win. No nerfs or buffs can really stop this fact. The only thing you can do is devise a build amongst your friends or guild and win with your skill.

People who sync in RA either 1) don't have enough friends, guildies online to trust in one of the other forms of PvP, but want to farm points at the time they are online or 2) to lazy to put a build together and attempt TA, seeing as RA is full of horrible builds(yes alot of builds in RA are very bad at PvP) and its ripe to farm.

I don't mind facing syncers, because to be honest, most are bad at pvp anyway. But don't tell me syncers do it for "other reasons" besides farming glad points.

Now as for a solution, the only way Anet can assure a team rarely syncs is if your team is chosen out of all RA districts, not just the one you press "Enter" in. However, the fallout of that would mean getting on teams that don't speak your language and that chance to actually be coordinated(though most RA teams never succeed at that anyway) is lost.
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Old Feb 03, 2008, 11:38 AM // 11:38   #95
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Quote:
Originally Posted by yesitsrob
No? Because TA is too boring. Learn to read.
Then why dont you make 4vs4 league of sort in scrimage? Only invited people thus nice overall skill level, etc ...
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Old Feb 03, 2008, 11:45 AM // 11:45   #96
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Quote:
Originally Posted by C2K
People sync in hopes of farming glad points.
Very true, but not everybody does.

Quote:
Originally Posted by C2K
Whenever people are allowed to form teams, gimmicks will exist, because 4 or 8 people can devise away to take advantage of the skills, rules, and maps of the game and use them to their advantage to win. No nerfs or buffs can really stop this fact. The only thing you can do is devise a build amongst your friends or guild and win with your skill.
Putting all the other areas of PvP aside (since this thread is about RA/TA), TA was almost perfectly balanced pre-factions. The closest thing to gimmick builds from what I remember were teams of 3 hexers and a monk. Usually, though, people just ran physicals and smashed your face in. As such, you'd bring tools to help you survive in those situations (cripshot, snares, blind) but you wouldn't really be gimping yourself vs. any other builds (which was the beauty of having only 6 professions, imho). Nowadays, the gimmick builds in TA are so strong that bringing something simple like a cripshot or a blind just won't work.


Quote:
Originally Posted by C2K
People who sync in RA either 1) don't have enough friends, guildies online to trust in one of the other forms of PvP, but want to farm points at the time they are online or 2) to lazy to put a build together and attempt TA, seeing as RA is full of horrible builds(yes alot of builds in RA are very bad at PvP) and its ripe to farm.
You're wrong.

Quote:
Originally Posted by C2K
I don't mind facing syncers, because to be honest, most are bad at pvp anyway. But don't tell me syncers do it for "other reasons" besides farming glad points.
I guess there's no point, you're incredibly stubborn.

Quote:
Originally Posted by C2K
Now as for a solution, the only way Anet can assure a team rarely syncs is if your team is chosen out of all RA districts, not just the one you press "Enter" in. However, the fallout of that would mean getting on teams that don't speak your language and that chance to actually be coordinated(though most RA teams never succeed at that anyway) is lost.
1) QQ more please. 2)Solution = never going to happen. Sorry
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Old Feb 03, 2008, 11:49 AM // 11:49   #97
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Cause of problem: glad points awarded in RA.

The solution: no glad points awarded in RA.

Next.
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Old Feb 03, 2008, 11:58 AM // 11:58   #98
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Quote:
Originally Posted by RhanoctJocosa
1) Myself and others have explained that it's not TA being hard that makes syncing RA appealing, it's the fact that it's full of degenerate builds. Reading is key.
2) Since you're probably going to persist, I'd just like to show you a screenshot of the last time I TAed, running a build that we thought would be pretty epic lulz. Rolled every single group that entered, even those that tried to spec against us. TA is hard? Orly?http://i26.tinypic.com/r03txw.jpg

(...)

kbye
oh right im sorry TA is too "degenerate" or too "boring" so you and your leet buddies have to go out of your way to "pwn noobs" by syncing into RANDOM ARENA?

Quote:
Originally Posted by RhanoctJocosa
Btw, stfu I'm a pvper therefore I'm > you.

kbye
That makes sense. Carry on.
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Old Feb 03, 2008, 12:08 PM // 12:08   #99
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Quote:
Originally Posted by RhanoctJocosa
Putting all the other areas of PvP aside (since this thread is about RA/TA), TA was almost perfectly balanced pre-factions. The closest thing to gimmick builds from what I remember were teams of 3 hexers and a monk. Usually, though, people just ran physicals and smashed your face in. As such, you'd bring tools to help you survive in those situations (cripshot, snares, blind) but you wouldn't really be gimping yourself vs. any other builds (which was the beauty of having only 6 professions, imho). Nowadays, the gimmick builds in TA are so strong that bringing something simple like a cripshot or a blind just won't work.
Blind works as there are still alot of pressure based and balanced teams in TA still. If you draw RaO (thumpers, pack hunters, etc.) Blind can keep your team alive and cut that pressure down.

As for crip shot, you can still use it, its just not as effective as it is in GvG, because maps are larger. If this is a complaint about Shadow step, well your likely to draw 3 Assassins in RA anyway, the only difference is you and your friend might be coordinated, and the sins have 20 secs to figure out how to work together or just abandon any plan.

The only thing that has changed about TA is Gladiator points have made it more competative than back in pre-factions. Oh, and Spike builds existed in TA before factions as well, such as frag spike teams, smiter balls, air spike, etc. They are gone now, but they existed.

Quote:
1) QQ more please.
Only if you QQ some more about your problems with TA
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Old Feb 03, 2008, 12:25 PM // 12:25   #100
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Why are you complaining about syncing still? The Koreans were doing it back in the first months of GW. Clearly it's not a big enough issue for Anet to care about, since it has gone on for almost 3 years. Get over it all ready. If you can't win RA because of syncers, go play something else, because RA is easily the LEAST important part of the entire game.

QQ more, all of you.
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